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Job Details
Tools Software Engineer
Permanent
The Company Electronic Arts (EA), headquartered in Redwood City, California, is the world's leading interactive entertainment software company. Founded in 1982, the company develops, publishes, and distributes interactive software worldwide for videogame systems, personal computers and the Internet. Electronic Arts markets its products under four brand names: EA SPORTS, EA, EA SPORTS BIG and POGO. Position Overview A number of tools exist to help games teams develop their games more quickly or to an improved standard of quality. The Tools Engineer will be a strong programmer, who understands modern development processes and automation, who would like to work on game development support tools and provide automated solutions. The main technology on which development will take place is a tool for callstack generation, automated smoke testing, game based action Scripting and other integrated tool tasks. Key Responsibilities Development, maintenance and support of game related software engineering projects, to improve the quality and/or reduce development or testing overhead Works diligently with development, configuration management, information technology and quality assurance teams as the need arises on key areas developed or supported by the team. Familiar with requirements capture and drafting specifications, and working within a suitable timeframe to generate customer approved tool updates or automation/reporting systems. Identifies, analyzes, and documents defects, errors,