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San Francisco, California - USD Full Time Posted: Monday, 17 July 2017
The Lucasfilm Advanced Development Group (ADG) is looking for an Associate Rendering/Graphics Engineer to join our team in San Francisco or Vancouver.

ADG develops tools and techniques for high-fidelity computer graphics and simulation. Our goal is to expand and enhance creative storytelling in the Star Wars universe through Real Time rendering of film-quality imagery. Our work can also be seen powering many of the ILMxLAB immersive experiences.

As an Associate Rendering/Graphics Engineer you will help develop new techniques for Real Time rendering, deliver tools and technology that empower storytellers, and collaborate with our sister company, Industrial Light & Magic, to leverage existing knowledge and solutions. You will work closely with the senior members of the engineering team to set new bars for what can be achieved with Real Time rendering.

. Assist the senior members of the engineering team with implementing and supporting new features in ADG's Real Time renderer.

. Extend and maintain solutions for lighting, VFX and post-processing under the direction of senior rendering/graphics engineers.

. Work with the production and engineering teams to plan and manage tasks and schedules effectively.

. Collaborate with, and take direction from, senior members of the engineering team to form a highly productive group.



. Education: Bachelor's Degree in Computer Science, Engineering, or Scientific discipline.

. 1+ year's professional experience as a software engineer, preferably in games and/or rendering.

Required Skills/Competencies:

. Strong 3D math skills (linear algebra, vector math).

. Hands on experience with implementing rendering features.

. Strong knowledge of C/C++ programming languages.

. Knowledge of industry standard graphics APIs (DirectX, OpenGL, etc.) and shader languages (HLSL/GLSL/Cg).

. Self-motivated individual with excellent problem solving skills.

. Ability to quickly learn and then implement new techniques.

Preferred Skills/Competencies:

. Understanding of physically based rendering solutions.

. Experience working with and navigating a large code base.

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Posted by StartWire

San Francisco, California, United States of America
7/17/2017 10:55:19 AM

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